In this course, we will first look at the fundamental methods, and then go on to more advanced algorithms that are needed to build complex and full-fledged VR systems or real-time computer games. Example topics are 3D interaction, physically-based behavior of objects, acoustic rendering, haptics, and collision detection.

Wissensbereiche: Softwareentwicklung, Digitalisierung

Schwerpunkte: Virtuelle Realität, Virtual Reality